AI Model Generation

Every character and prop, modeled from a sentence

Tenscraft's generation model doesn't stop at scenes. It builds the characters, creatures, and props that populate them: rigged, textured, and styled to match your game, in full 3D or stylized 2D.

Characters and assets in seconds: an armored hero with generated helmets, creatures, weapons and pose variants
2D or 3D, any style: the same scene as pixel art and as a stylized 3D world
AI generates game worlds: a wireframe landscape resolving into a castle, river and forest

Illustrative categories. Generated asset previews shown at early access launch.

Capabilities

From concept to game-ready asset, automatically

Every model Tenscraft generates is built to be used immediately, with no manual retopology, rigging, or texture cleanup.

Full character generation

Describe a character's role, silhouette, and personality, and Tenscraft generates a complete, proportioned model to match.

Auto-rigging & animation

Generated characters arrive rigged and ready for locomotion, combat, and idle animation, with no separate rigging pass.

Props, creatures & vehicles

Anything your world needs beyond characters, from a rusted lantern to a full transport vehicle, generated on request.

2D sprite generation

Prefer pixel art or hand-drawn 2D? The same pipeline generates sprite sheets and frame-by-frame animation.

Style-consistent output

Tenscraft learns your game's established art direction, so every new asset belongs in the same world as the last.

Iterative refinement

Ask for a different silhouette, palette, or material and Tenscraft regenerates the asset without losing the rest of your scene.

Generate from a reference

Drop in a sketch, mood board, or reference photo alongside your prompt and Tenscraft uses it to guide proportions and silhouette.

Production-ready output

Every model ships with clean topology, optimized UVs, and PBR materials, ready for real-time rendering, not just a preview.

Style continuity

Your game's style, remembered across every asset

Tenscraft tracks the visual language your project has already established (proportions, materials, color palette, and mood), so a character generated on day thirty still belongs next to one generated on day one.

Give your world a cast worth exploring

See how scene generation and model generation work together in the full Tenscraft pipeline.